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 Begginer's Guide

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H3av3N
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Join date : 2008-07-05
Age : 26

PostSubject: Begginer's Guide   Sat Jul 05, 2008 11:58 am

One thing you must keep track of as your leveling through Cabal is to meet your character growth.

Not only is the character growth a sort of guide to how to have your stats for that particular class but it also has to be met every 10 levels up to level 100 so you can learn new skills from the officer / instructor in the village you started off in. After level 50 though the growth stats no longer has to be the same and you can decide how you would like your characters stats to be.

When in-game press C to bring up your stat menu, you'll notice at the top underneath the blue 'Character Status' writing, your Growth Lvl. requirement which you have to make sure your stats are the same as or higher.

Notice below the + 1 in my INT, necklaces and rings etc like that which add stats, cannot be used when it comes to the Growth Requirement.



Heres what you learn every 10 levels:

* Lv.10 : Combo Mode (when used and carefully timed can combo enemies.)
* Lv.20 : Aura Mode (an aura which temporarily increases your stats and can be used with Battle Modes.)
* Lv.30 : 1st Battle Mode (similar to aura except more stylish.)
* Lv.40 : Create Guild / Hoverboard License (can alo mix Aura with Battle Mode.)
* Lv.50 : 2nd Battle Mode (class specific Battle Mode - each class is different and looks sexy.)
* Lv.80 : Bike License (if you find a bike card can ride one of these beauties.)
* Lv.100 : Extra Storage (get an extra page of space.)

Upgrade your Skills:

You have to keep using your skills if you want them to level up and high level ranked skills is what you want! Not only are higher skills stronger and faster but it also levels up your stats every time you 'Rank Up' sword or magic skills, so if you was a G.Master at level 60 you would easily be able to wear level 80 equipment. Getting up your skills requires you to hunt enemies rather than doing quests.

There are 3 different types of skill you can purchase from the 'Instructor' - Sword, Magic and Upgrade.

Remember to buy your skills from the Instructor in the village you started off in as they have moves for your class that the other instructors do not have. Only the Port Lux instructor holds new skills.

Press K to bring up your Skill menu, here you can see what rank your skill is currently at (Master), how much till it ranks up (21/57), the progress bar showing your current xp till you level up (Sword EXP), and Skill Points available to level up your current skills (Sword Skill Point).




Raising Magic Skill is exactly the same as rasing Sword Skill, Upgrade skill however is slightly different. Upgrade skills only rank up when youve ranked up your Sword or Magic skills so if you had Master in Sword skill you would have Master in Upgrade - if you then got A.Master in magic you would then have A.Master in Upgrade. Always remember to purchase your Upgrade skills as they can make you character better and can add stuff like HP every time your skills hit a new rank.




To upgrade or remove your skills simply just click on the skill icon + to level it up - to remove a level.



if at level 1 - will remove the skill)

The higher ranked level skills you deduct a level from, the higher the cost in Alz.

You can also buy or make equipment called 'Adept' which makes levelling up your skill faster, the more skill points on the item the faster it will take to level so try to get a full decent adept set.

Practice your combos:

Combo's can seem very tricky at first, once you've managed to perfect it though you can always make it so you at least get an 11 hit combo.

Firstly you want to get your combo bar in the right place, theres 2 places you can have it either just above your character or at the very top of the screen. To change its position go into your options, choose the 'Game' tab and tick / untick 'Combo UI on top', personally i prefer it unticked.

Now the combo bar is where u want it, its time to start practicing using it. Combo Mode uses 10% of your SP bar so make sure you have enough SP before starting (the yellow bar underneath your blue magic bar which goes up by attacking enemies/dummies or dancing).

You can only use magic or sword skills when doing combo's, normal attack will not work. As I'm sure you are aware, every time you use a sword or magic skill attack you have to wait a short amount of time before you can use it again (cool down time) so when comboing make sure you are not using a move thats hasn't cooled down yet, if you do it will cancel the combo.

Once you start Combo Mode you will notice the combo bar appear and a green / yellow bar inside it will fly across to the right, what you need to do is press a magic or sword attack as it gets inside the 2 lines at the right side of the bar - if done correctly you will get a Bad, Good, or Excellent and it will fly across again and so you have to press a different sword or magic attack - if done wrong you will get a Miss! To always get 'Excellent' make sure you press an attack as it lands on the right line.



The more you combo the smaller the 2 lines will get until you get to the 11th combo, then it will stay the same size and its all about keeping your cool and trying not to slip up.


Know your cores:

As your adventuring through the levels you'll come across different types of core drops - Low Cores - Medium Cores - Upgrade Core (Highs) - Upgrade Core (Highest) and Force Cores. You can always tell if a core has dropped as it will make a 'bling' noise as it falls to the ground, a noise i love to hear

Cores basically add stats to your weapons and armors - low, med, high and highest upgrade cores add +'s to your equipment making them stronger or more defensive (stats go up to +7), whereas a force core adds a special attribute to slotted equipment like HP + 50.

Below is an explanation of each core so you know how to use them properly and not waste them.

Be careful when using cores on equipment which is +4 or higher,

if fail to upgrade to +6 your item will go back down to +3
if fail to upgrade to +7 your item will go back to Zero.

* Low Core:
Low cores are used for increasing stats on low grade equipment, they cannot be used on equipment like Titanium so if you want to practice using a core, practice with this one. Unequip your item your upgrading, right click on the Low Core and then left click on the item, if its successful it will tell you so and your item will now be +1.
* Medium Core:
Medium cores are used for increasing stats on Titanium or lower graded equipment and are used the same way as a Low Core.
* Upgrade Core High:
Red Cores are used for increasin stats on the high grade equipment and shouldnt be used on low grade weapon or armour. Osmium, Shadowtitanium etc, are what you need to be saving and using Red Cores on, anything else is waste. Just like Low and Med Cores, right click to use.
* Upgrade Core Highest:
The most rarest of the cores and white in appearance, can be used to upgrade Mythril grade equipment.
* Force Core:
Unlike the other cores you can only use force cores on items which are slotted and you have to go to the 'Core Alchemist' to use them.



When speaking to the Alchemist, click on 'Upgrade' to upgrade your weapon and then a new menu will appear. The Item space is to put the weapon or armor inside you want upgrading, the core space is to put your force core inside - i also put inside a low core as it will increase its chance of being successful (note: you can put 2-3 force cores inside and can get a chance at getting a level 2 upgrade but its completely random what you get), the Catalyst space is where u have to put another slotted weapon / armor inside and this determines your special upgrade.



The Catalyst must be Slotted +0 (have no extra stats)

Below is a list of the level 1 enchantments and how to get them.

* Attack + 4 :
Item = Any Sword | Catalyst = Blade or Katana
Item = Crystal or Orb | Catalyst = Blade or Katana
Item = Gloves | Catalyst = Blade or Katana
* Attack Rate + 50 :
Item = Any Sword | Catalyst = Gloves
Item = Crystal or Orb | Catalyst = Gloves
Item = Gloves | Catalyst = Gloves
* Critical Damage Increase :
Item = Any Sword | Catalyst = Great Sword or Daikatana
Item = Helm | Catalyst = Great Sword or Daikatana
Item = Crystal or Orb | Catalyst = Great Sword or Daikatana
* Defence + 2 :
Item = Boots | Catalyst = Suit
Item = Helm | Catalyst = Suit
Item = Gloves | Catalyst= Suit
Item = Suit | Catalyst = Suit
* Defence Rate + 20 :
Item = Boots | Catalyst = Boots
Item = Helm | Catalyst = Boots
Item = Gloves | Catalyst = Boots
Item = Suit | Catalyst= Boots
* HP + 50 :
Item = Boots | Catalyst = Helm
Item = Suit | Catalyst = Helm
* Magic + 4 :
Item = Any Sword | Catalyst = Crystal or Orb
Item = Crystal or Orb | Catalyst = Crystal or Orb

(As level 2 enchantments are random, it doesnt matter about catalyst.)




Crafting Items:

At Level 50 you can start to create your own items
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